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Mysteries About True Histories (M.A.T.H.) podcast cover art

Mysteries About True Histories (M.A.T.H.)

by Starglow Media / Atomic Entertainment

👶 Ages 6–12 · from reviews🎙️ 110 episodes✅ Kid-safeKids & FamilyEducation for Kids

From the publisher

From the creators of Who Smarted? comes Mysteries About True Histories (aka M.A.T.H.), a podcast for kids where every episode promises an exhilarating mix of adventure, comedy, and educational exploration! Follow along as Max and Molly are recruited into a secret order of Problem Solvers who time tr

SpotifyApple PodcastsYouTube
B+
4.4/ 5

723 ratings · 240 written reviews

Grade B+ is our own scale — how we work it out

5★560
4★53
3★30
2★16
1★64

Plenty of detailed reviews to work from, so these patterns are pretty dependable. We summarise the 96 reviews long enough to describe the show, out of 240 in total — one-line raves don't tell you much.

Why parents put it on

The moments it actually gets used for.

  • Great for car ridesTop8
    See what they said
    • “It’s ok if not and please make more episodes they are my favourite to listen before bed and on road trips!”
    • “I love the show my kids beg for it every time we get in the car, no matter the length of the drive.”
  • Good for travel & flights3
    See what they said
    • “My kids love Max and Molly, and the time travel and space storylines.”
    • “The time travel and the mystery is great!”
  • Great voices & acting3
    See what they said
    • “(But why did you change Max’s voice?) and the story-line is so great!!”
    • “They had to make a story for season two, probably find new voice actors for new roles, find new sponsorships for money to keep making these, etc!”
  • Kids ask to replay it3
    See what they said
    • “I love the show my kids beg for it every time we get in the car, no matter the length of the drive.”
    • “My son begs to listen to this every time we get in the car and we listen to this all the time (we’ve listened numerous times).”
  • Works for mixed ages2
    See what they said
    • “It is good for any and all ages but you have to solve questions.”
    • “It’s what my kids (6 and 9 year old boys) ask for every time we get in the car.”

What it's about

What comes up when parents describe it.

  • History & mythologyTop23
    See what they said
    • “Even though science is my favorite subject, I still enjoy math and history.”
    • “It’s a great podcast.The math is a little complicated sometimes but the history is peak.This is a great podcast to listen to anytime!”
  • Mystery & problem solving17
    See what they said
    • “I love this podcast, but you make it more math than history or mystery and the math is for middle school”
    • “So I have no clue what math is going on but the history is off the charts 📈 Ty for read my review”
  • Storytelling & adventure15
    See what they said
    • “I really like how every adventure they go somewhere else and I love how they show different types or arithmetic in math, which I love”
    • “The characters are great!”
  • Science & STEM5
    See what they said
    • “Even though science is my favorite subject, I still enjoy math and history.”
    • “It has taught me so much about math, science and history!”
  • Humor & silliness4
    See what they said
    • “SO FUNNY MY FAVORITE CHARACTER IS MOLLY AND SHE IS PLAYED BY MY SISTER BEST PODCAST EVER I WANT EPISODES EVERY DAY”
    • “I like listening to Mysteries About True Histories because it makes me laugh and I like trying to solve the math as they do it too!!!”
  • Feelings & empathy2
    See what they said
    • “math is kinda not hurt your feelings just kind of boring.”
    • “I love this podcast the math is amazing and helps my mind with early morning tasks, it is a really good way for me to calm down but can you plssss make new episodes, I’m missing…”

What it feels like

The mood parents describe.

  • EducationalTop9
    See what they said
    • “It has helped me learn so much, and I can’t wait each week for it to come out.”
    • “I love M.A.T.H it is so amazing it teaches you about maths in a way that you wouldn’t realise and I love the concept can’t wait for a season two I wish it was daily”
  • Funny4
    See what they said
    • “SO FUNNY MY FAVORITE CHARACTER IS MOLLY AND SHE IS PLAYED BY MY SISTER BEST PODCAST EVER I WANT EPISODES EVERY DAY”
    • “I like listening to Mysteries About True Histories because it makes me laugh and I like trying to solve the math as they do it too!!!”

Who's actually listening

From the 4 reviews that name a child's age.

  • Early elementary (6-8)4
  • Tweens (9-12)2

How to read this: each number is how many reviews raised that topic in their own words — not a percentage or a score. Bars compare topics within a box only, so the longest bar is whatever came up most here, marked Top. The dots above show how much evidence we have, not how good the show is.

This summarises what reviewers said. It isn't our verdict, and we don't write reviews ourselves. See exactly how every number is calculated.

About Mysteries About True Histories (M.A.T.H.)

In the publisher's own words, as they describe the show on its feed.

From the creators of Who Smarted? comes Mysteries About True Histories (aka M.A.T.H.), a podcast for kids where every episode promises an exhilarating mix of adventure, comedy, and educational exploration! Follow along as Max and Molly are recruited into a secret order of Problem Solvers who time travel while solving logic and math problems created by their arch nemeses, The Troublesome Trolls.  Tune in every Thursday for a brand new episode of Mysteries About True Histories! This series is perfect for kids ages six and up. Even if your child hasn’t learned some of these concepts yet in school, the storytelling seamlessly plants the seeds for all kinds of math, history, geography and science lessons that will keep your little ones curious and excited to learn.  Max and Molly, the dynamic duo at the heart of our captivating story, are best friends with a passion for problem-solving. Every episode of M.A.T.H. takes our heroes to cool, new places throughout time and space (including the International Space Station) where they must solve riddles, puzzles and equations designed by the Trolls to cause chaos. By solving these interactive problems (that the listener can play along with) Max & Molly keep the Troublesome Trolls from eliminating things we all love... like ice cream! From ancient civilizations to futuristic realms, Max and Molly traverse the ages, encountering historical figures, exploring distant lands, and unraveling the mysteries of the universe. Alongside Max and Molly, young adventurers will tackle a series of ingenious puzzles, brain-teasing riddles, and perplexing equations meticulously devised by The Troublesome Trolls. But fear not, parents! While your kids are busy cracking codes and saving the day, they'll also be exercising their critical thinking skills, honing their math abilities, and expanding their knowledge of history, geography and science. It's educational entertainment at its finest – all wrapped up in a package of non-stop fun! With each interactive challenge, kids will develop essential problem-solving skills, logical reasoning, and mathematical literacy – all while having a blast with Max & Molly – as well as their middle school rivals, Brad & Katrina, and Max's kooky Aunt Murgatroyd who is the mastermind behind it all! As our kids outsmart The Troublesome Trolls, they learn valuable lessons about teamwork, perseverance, confidence and the power of friendship. M.A.T.H. is designed to ignite a lifelong love of learning in young minds. By weaving together elements of history, science, geography and mathematics in a captivating narrative, the podcast sparks curiosity and encourages exploration of the world around us. It's an immersive learning experience that transcends the confines of the classroom, inspiring kids to see the world through a new lens. As parents, you'll love M.A.T.H. for its unique blend of entertainment and education. Not only does it provide an alternative to screen-time, it also offers valuable learning opportunities that complement their school curriculum. But let's not forget the laughter! With its witty humor, lovable characters, and unpredictable twists, M.A.T.H. is guaranteed to keep the whole family entertained from start to finish. It's the perfect way to bond with your kids while sharing a meaningful and enriching experience together. So why wait? Join Max and Molly on their thrilling quest to save history, one problem at a time. With Mysteries About True Histories (M.A.T.H.), the adventure has just begun – while the learning never ends! A Starglow Media original.

Parent reviews (240)

Real reviews from real parents — the ones we gather from public sources link back to where they were written, and the ones written here are marked as such.

Listened to Mysteries About True Histories (M.A.T.H.)?

Tell other parents what you thought. It takes a minute and genuinely helps.

  • Apple Podcasts · NZ ↗

    Good

    It’s all good.👍

    Hello83793 · Oct 2026

  • Apple Podcasts ↗

    OMG

    OMG, this was my favorite podcast and then you stop making episodes and now it’s my least favorite podcast. Please make more episodes soon.

    Egb bake girl👩‍🍳 · Sep 2026

  • Apple Podcasts ↗

    Awesome

    Don’t listen to all the haters. Even though science is my favorite subject, I still enjoy math and history. Keep up the good work guys.

    🎲dndnerd🐉 · Sep 2026

  • Apple Podcasts · AU ↗

    …………….

    …………….. ………………ewe plus how r babies made?? Pls tell me the whole process!!!!!

    Goodygoodson · Sep 2026

  • Apple Podcasts ↗

    Hi 👋

    I love this pod and I basically know every word. Please make more. IM DYING FOR MORE

    Bellacat2014 · Sep 2026

  • Apple Podcasts ↗

    Math realy?

    This thing sucks

    Suspicious guy fs | MJ IS BEST · Sep 2026

  • Apple Podcasts · CA ↗

    Hi! The best podcast!

    My name is Eive i am 11 I Love ur podcast it is amazing I love Molly and max! Can u make an episode about ponies? It’s ok if not and please make more episodes they are my favourite to listen before bed and on road trips! They teach me a lot Thank u! Bye!

    ✨🎀HunterJumper _Tinkerbell🎀✨ · Sep 2026

  • Apple Podcasts ↗

    Great Podcast

    It’s a great podcast.The math is a little complicated sometimes but the history is peak.This is a great podcast to listen to anytime! There is only one problem and that is last time they ended a season it took 4 and HALF MONTHS THAT IS OUTRAGEOUS! AND NOW ITS 5 MONTHS FOR THE NEW SEASON. Maybe by the end of the year they with come out with a new season. Bro GTA 6 is going to come out befor the new episode lol 😂.But other wise this is great with the lore and education wise. September 7 update I wrote this review a month ago and now they still haven’t came out with a new episode I give up now!

    Im so him · Sep 2026

Showing the 120 most recent of 240 reviews we analysed. The summaries above use all of them.

Questions parents ask

What age is Mysteries About True Histories (M.A.T.H.) for?

Mysteries About True Histories (M.A.T.H.) doesn't publish an age range, but based on the ages parents name in their reviews it lands with 6–12-year-olds, most often early elementary (6-8) and tweens (9-12).

How long are Mysteries About True Histories (M.A.T.H.) episodes?

Most episodes run about 19 minutes, so an episode fits comfortably into a school run or a bedtime routine.

Is Mysteries About True Histories (M.A.T.H.) any good?

It holds 4.4 out of 5 from 723 ratings, with 240 written parent reviews, which works out to a B+ on our scale.

Is Mysteries About True Histories (M.A.T.H.) appropriate for kids?

Mysteries About True Histories (M.A.T.H.) is marked clean, with no explicit content flag. Parents describe it as educational, funny.

Where can I listen to Mysteries About True Histories (M.A.T.H.)?

Mysteries About True Histories (M.A.T.H.) is available on Spotify, Apple Podcasts, YouTube, Amazon Music and other podcast apps. It's free to listen to.

Why do parents recommend Mysteries About True Histories (M.A.T.H.)?

The point that comes up most is "great for car rides" — mentioned in 8 of the 96 reviews we analysed.

Episodes

60 to play, newest first

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    Jul 14, 2026 · 4 min

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  • Power Hungry POGS: Endgame

    Mar 4, 2026 · 24 min

    Episode Description: After successfully turning the POGS’ Prediction Calculator against itself, Max and Molly discover the system has evolved beyond its programming and is now consolidating power inside the iconic Atomium in Brussels, Belgium. To shut down the final mainframe, they must solve complex geometry problems, logic puzzles, and overload the supercomputer with powerful paradoxes. But just when victory is in sight – the All-Powerful POG reveals himself for one final showdown in this high stakes Season 2 Finale! Math Concepts: Circumference of a circle (C = πd); Measuring diameter and unit precision; Sphere geometry; Percentages & Subtraction; Degrees in a circle (360°); Logical reasoning and deductive problem solving; Paradoxes & self-referential logicHistory/Geography Concepts: Thomas Edison and the development of electrical power grid (1882); The 1958 Brussels World Fair; The Atomium in Brussels, Belgium; Evolution of computing power and artificial intelligence themes

  • Showdown at the Not-So OK Corral!

    Feb 25, 2026 · 23 min

    Episode Description: After avoiding being hacked – the POGS begin uninventing useful inventions such as electricity, cars, and even shoelaces, Even worse, Max and Molly realize the destructive prediction algorithm is spiraling out of control. Aunt Murgatroyd challenges the POGS to a showdown at the legendary Gunfight at the O.K. Corral to distract them, while the kids sneak into the local server site to reprogram the system. Can the team trick the algorithm into uninventing itself before everything good goes away? Math Concepts: Algorithms and computational logic; Pattern recognitionCause and effect in systems; Ratios and percentages (phone battery calculation: 60 ÷ 12 = 5 hours); Line segments and geometry humor referencesHistory/Geography Concepts: The Gunfight at the O.K. Corral; Tombstone in the 1880s; Legendary Western figures – Wyatt Earp & Doc Holliday

  • Hack to the Future!

    Feb 19, 2026 · 23 min

    Episode Description: After gaining Aunt Murgatroyd’s reluctant approval to work with Mr. Conklin, Max and Molly face their biggest coordination challenge yet: shutting down five POG servers across time simultaneously. When Conklin proposes uploading a secret virus instead, the team must weigh the mathematical probabilities of Plan A versus Plan B. As each Problem Solver races against a 30-minute timer in different historical eras, they discover even the smartest strategy can be hacked. Math Concepts: Fractions and decimals; Percent increase and comparative reasoning; Time calculations & subtraction under pressure; Unit rate and pace (distance ÷ time = speed); Remainders and fractional divisionHistory/Geography Concepts: • FAO Schwarz toy store (1998 era retail culture); • Zildjian cymbals and Ottoman-era metalworking (1623 Istanbul); Napier’s Bones (early calculating tool); Colossus of Rhodes (Ancient Greece); Computer viruses and cybersecurity basics

  • Conked Out!

    Feb 11, 2026 · 20 min

    Episode Description: While hiding out at an overnight sleepover at the London Science Museum, Max, Molly, Charlene, and Katrina search for the final hidden POG server. Along the way, they’re forced to work with Mr. Conklin, their old Math teacher and former troll, whose Math & pop culture skills may prove invaluable. But even after the Math is solved, shutting down the server proves trickier than expected. Math Concepts: Fractions and percentages; Division and estimating proportions; Multiplication with large numbers; Lattice multiplication; Place value (ones, tens, carrying digits); Repeated decimals and roundingHistory/Geography Concepts: London Science Museum; Planetariums and astronomy education; Al-Khwarizmi and the origins of algebra; Rotary phones and pre-digital communication; Pop culture references from the 1980s

  • Locked In!

    Feb 4, 2026 · 22 min

    Episode Description: With the Time Radio repaired, Max and Molly learn the location of the final POG server — hiding in plain sight at the London Science Museum. Joined by Charlene and Katrina, they must use algebra, fractions, and logical patterns to narrow their search and unlock a hidden server before time runs out. But when they realize they’re being followed, solving Math problems becomes more urgent than ever. Math Concepts: Circumference, radius, diameter & Pi; Dividing by fractions (flip and multiply); Algebraic expressions and variables; Lattice multiplicationHistory/Geography Concepts: History of computing & calculation; Charles Babbage & the Difference Engine; Ada Lovelace & early programming; John Napier & Napier’s Bones (1617); Early calculators & mechanical computation

  • We Are Experiencing Technical Difficulties

    Jan 28, 2026 · 19 min

    Episode Description: When the Time Radio malfunctions, Max and Molly accidentally jump to the wrong time and place — landing on a volcanic island moments before the historic Krakatoa eruption! To fix their device, they explore buoyancy, density, and the physics of springs using Hooke’s Law. With time literally running out, teamwork and Math become their only way home. Math Concepts: Density and buoyancy; Volume and displaced water; Unit comparison and real-world measurement; Hooke’s Law (F = –kx);History/Geography Concepts: The Krakatoa volcanic eruption (1883); Indonesian geography (Sumatra, Java, Rakata Island); Early scientific observation of sound waves and pressure.

  • In Soccer & Problem Solving, It’s All About Achieving Goals!

    Jan 21, 2026 · 21 min

    Episode Description: The day starts with Max trying to score goals on the soccer field – but ends with the Problem Solvers trying to meet their goal of finding the next server. This takes them back to Ancient Greece and the legendary Colossus of Rhodes statue. There the foursome of Max, Molly, Katrina and Charlene use unit conversions, time calculations, and problem-solving to outsmart history without changing it. But when a shadowy figure appears, they realize the POGs may be closer than ever. Math Concepts: Circumference and diameter of a circle; Using π (Pi) to calculate diameter from circumference; Unit conversion (feet to inches, cubits to inches/feet); Area comparison using real-world objects (soccer balls vs. goal size); Multiplication strategies (mental math using ×11); Time calculationsHistory/Geography Concepts: The Colossus of Rhodes and the Seven Wonders of the Ancient World; Ancient Greece (Rhodes, 230 BCE); The Siege of Rhodes; Ancient measurement systems (cubits); Greek mythology (Helios, Oracle of Delphi)

  • Do, Re, Math…

    Jan 14, 2026 · 19 min

    Episode Description: The Problem Solvers follow a musical clue back to 17th-century Istanbul, where math, music, and history collide at the workshop of legendary cymbal maker Avedis Zildjian. Using solfège, fractions, percentages, and number patterns hidden inside familiar melodies, the team unlocks a musical combination protecting a POG server. But teamwork — and patience — are tested as they race to shut it down before moving on to the next threat. Math Concepts: Percentages and fractions; Division and decimals; Number sequences and patterns; Repeated values and doubling (74 × 2 = 148); Logical problem solving using constraints. History/Geography Concepts: Solfège and musical scale degrees; Relationship between music and math; History of musical instruments (cymbals); Istanbul / Constantinople historical context; Cultural significance of music across time

  • Old Tech, New Tricks!

    Jan 7, 2026 · 21 min

    Episode Description: The Problem Solvers search for a hidden POG server in Oshkosh using Math, maps, and an unexpected clue from an old pneumatic tube system. As they calculate area, distance, and city blocks, tensions rise over trust, teamwork, and Charlene’s true motives. In the end, a forgotten underground system reveals a surprising connection between past technology and modern threats. Math Concepts: Percentages and probability; Area of squares & square roots; Square miles vs. square feet; Unit conversion (miles to feet); Estimation & rounding; Perfect squares (25, 49, 64, 81, 100)History/Geography Concepts: Pneumatic tube transport systems (19th-century technology); How information was moved before digital communication; Land area measurement of cities; Analog vs. digital security systems

  • No Money, Still Problems!

    Dec 17, 2025 · 20 min

    Episode Description: To stop the POGs’ prediction network, Max and Molly realize they need help—and fast. However, they are torn on whether or not they can trust Charlene. To test her honesty, they recreate an experiment with a “lost” wallet stuffed with cash. Will Charlene pass the test? As math, probability, and human behavior collide, the Problem Solvers learn that trust might be the most valuable currency of all. Math Concepts: Ratios and fractions; Percent conversion; Probability and win–loss percentages in sports; Division and rounding; Estimation and Averages; Multiplication with large numbersHistory/Geography Concepts: Real-world behavioral science experiment on lost wallets (conducted across 40 countries); Quarantine and disease prevention (mono); The concept of global research studies and data collection

  • You’ve Been Server-ed!

    Dec 10, 2025 · 19 min

    Episode Description: During a break while playing Bingo – Max and Molly discover how probability shapes games of chance—right before a mysterious emoji message pulls them back into the hunt for the POGs. A hacked toy, a glitchy wi-fi signal from 1998, and a massive hidden server reveal the POGs’ terrifying “Prediction Calculator.” Now, the only way to stop them is to track their servers across time. Math Concepts: Probability in games of chance: bingo odds, coin-flip probability, randomness vs. strategy; Percentages; Circumference formula: C = 2πr; Simplifying operations by canceling factors (×4 and ÷4); Exponential calculationsHistory/Geography Concepts: • FAO Schwarz; Early electronic toys: Super Talk Barbie, Teddy Ruxpin, Edison Dolls; Origin of the Butterfly Effect concept; Understanding how networks, servers, and digital communication evolved over time; The idea of encrypted information and decryption